[41][42][43][44][45][46] Elsewhere, the mobile phone version received "universal acclaim" according to GameRankings. Release date 10 October 2005. Action-adventurepuzzle-platformer, hack and slash Ubisoft revamped the appearance of the series for a "broader appeal"[36], which increased sales, but decreased general opinion. However, the Prince discovers that the Dahaka has a weakness to his Water Sword. The Old Man said to the Prince, "Your fate has been written. [89] Her introduction in the opening cinematic focuses not on Shahdee but her exposed bottom. A glitch when fighting Kaileena for a second time can be encountered under the right circumstances; if the Prince slows down time, then Kaileena slows down time, then the Prince rewinds time, then he will become four times faster than the game would normally allow, even faster than what fast forward time would allow. "[51], Eurogamer complained that the game lost much of its charm by making the game's visuals grimier, the story less involving and mature compared to Sands of Time, and the addition of blood and scantily-clad female characters was in poor taste. Released in 2004, The mobile version of the game featured gameplay modified to suit mobile phones and vastly different environment settings and combat[32]. "I Stand Alone" and "Straight Out of Line" would play during combat segments of the game. With this added feature, this new combat system emphasizes a free-flow fighting style. [14][15] Platforming segments in the Fortress of Time itself were varied using the past and present environment creation. A glitch in the Mechanical Tower can sometimes be found, where the bridge the Prince must raise to gain access to the lever that activates the tower will not rise properly or at all. During production of Warrior Within, producer Yannis Mallat wished to address the minimal complaints garnered toward The Sands of Times regarding the "lack" of consequence the Prince faced using the Dagger of Time. The Mask of the Wraith is then able to be to removed. Engine Enter the dark underworld of Prince of Persia Warrior Within, the sword-slashing sequel to the critically acclaimed Prince of Persia: The Sands of Time™.Hunted by Dahaka, an immortal incarnation of Fate seeking divine retribution, the Prince embarks upon a path of both carnage and mystery to defy his preordained death. Additionally, he is pursued by the Dahaka, who has followed him to the Island of Time. At this point the ending forks, depending on whether or not the player has found all of the life upgrades and acquired the Water Sword. [11][16] In the Gameboy Advanced game, Battles of Prince of Persia, the death of his mother Mehri, was meant to be a contributing factor in his darker turn, however, she never mentioned in the core game for games proceeding Warrior Within. The mobile version of Prince of Persia: Warrior Within was developed by Gameloft and published by Ubisoft. PlayStation 2Click "expand" for full listPlayStation PortableNintentdo GamecubeXboxSteamPlayStation 3PlayStation NetworkXbox Games Store She had turned against Kaileena only to be killed by the Prince at the last second. Penny Arcade parodied the Prince's more aggressive and Gothic character in a comic strip, that believed he was reduced to a "cookie cutter brooding tough guy with zero personality. In dark and grimy settings, the once gallant prince curses and jeers as he swings his sword at demons whose decapitations are lovingly shown in slow motion to a soundtrack of screeching guitars. [4][5], According to Ubisoft, Prince of Persia: Warrior Within sold 1.9 million units worldwide in its debut month. At the end of the game: in the time portal room before the final combat, the sand portal sometimes fails to activate when the Prince is in it. However, Ubisoft delayed the game by two weeks, resetting its release to November 30, 2004. The Prince's repertoire of combat moves has been expanded into varying strings that allow players to attack enemies with more complexity than was possible in the previous game. The combat system has undergone a revision and allows the player to wield an additional secondary weapon in addition to the primary weapon after obtaining weapons either from fallen enemies or weapon racks. The game's main musical leitmotif is Godsmack's "I Stand Alone" (a song known for its inclusion in the film, The Scorpion King) and "Straight Out Of Line" is used in the credits. [18] Additionally, Warrior Within opted to replace the romantic subplot of The Sands of Time with characters such as Kaileena and Shahdee, who were designed to resemble "sexed-up vixens in g-strings", which was one of the elements outside of the violence that earned the franchise its first first M-rating. Aside from bosses, the enemies are sand creatures of varying sizes. The woman introduces herself as Kaileena, another servant of the Empress of Time. However, the hole in the wall which the Dahaka made there earlier is impassable (even if visible), and the Prince finds himself stuck. While still in the past, the Prince (as the Sand Wraith) ensures that the Dahaka apprehends and destroys his other self, who has just finished unlocking the door to the throne room, leaving the Sand Wraith the only Prince in that Timeline. "[57], The editors of Computer Gaming World nominated Warrior Within for their 2004 "Action Game of the Year" award, which ultimately went to The Chronicles of Riddick: Escape from Butcher Bay. In the ending scene of the boat heading off towards Babylon, the Prince ends up sleeping with Kaileena and beginning a sexual relationship together. [52][53] Prince of Persia: Warrior Within was released in North America November 30, 2004 for all sixth generation consoles. As with The Sands of Time, each version of Warrior Within varied depending on the console. While The Sands of Time was met with critical acclaim, its sales were considered lackluster by the company. Off-hand weapons have varying bonuses and penalties applied to the player's damage and hit points; they can be thrown at enemies to allow a limited form of ranged combat. Mickael Labat Warrior Within reshapes the consequences of the Prince's actions, creating a narrative plot point that states the Prince is fated to die for tampering with the Sands of Time. Prince of Persia: Warrior Within Original Soundtrack. Jade Engine [49][50], November 19 2004, the code for the Warrior Within was finalized and the game was certified "gold"[51], meaning Ubisoft could prepare the game to ship for the holiday season. Enter the dark underworld of Prince of Persia Warrior Within, the sword-slashing sequel to the critically acclaimed Prince of Persia: The Sands of Time™. [6][5] Tony Kee stated a tentative release date for the sequel was Christmas of 2004. You cannot change your fate. [20][31] Warrior Within also contained more content than The Sands of Time, taking anywhere from 15–20 hours to complete. [50] Reviewers praised the inclusion and familiar platforming elements of the previous game with mixed feelings of the new combat elements. Nayam Amarshe has shared a video, showcasing what Prince of Persia: Warrior Within Remake could look like in Unreal Engine 4. The ending where he does not have the Water Sword is non-canon. [71] Warrior Within also contained more content than The Sands of Time, taking anywhere from 15–20 hours to complete. Notes In doing so, the Prince realizes that he has achieved destroying the guardian of time and changing his fate as well. Critical reviews of Warrior Within ranged from positive to mixed. The Prince falls into despair, but then finds a glimmer of hope upon learning of a magical artifact called the Mask of the Wraith, which is said to transport the wearer into the past, also allowing the wearer to alter his own Timeline by safely coexisting with his other self. Theme [29], Tyler Minarik of PlayStation Lifestyle reviewed the game, stating that, "Despite Sands of Time having some of the best narrative and plot points in the series, the next entry, Prince of Persia: Warrior Within makes large improvements in just about every other facet of the game. Take your favorite fandoms with you and never miss a beat. [36] November 21, 2008, all three games later were released on the Valve Corporation platform, Steam. Jean-Christophe Guyot The Prince trained to become a master swordsman to better face his opponent on the battlefield. In general, GameRankings and Metacritic gave it 91.75% for the mobile version; and 72.33% and 72 out of 100 for the iOS version. The same glitch will also occasionally happen in reverse, crashing in a similar fashion before reverting the Sand Wraith to the Prince. The port includes additional content including new areas not available in the original release. [24], Prince of Persia: Warrior Within was developed as a multi-platform game, made available to all four sixth generation consoles during its initial release in November of 2004 and the PC December 2004. Warrior Within has a darker tone than its predecessor adding in the ability for the Prince to dispatch his enemies with various gory finishing moves. The Prince then forces Kaileena to go into the present by pushing her in a portal. Unable to grant the Prince an audience with the Empress of Time, who is busy preparing to create the Sands, Kaileena instead tells him how to unlock the door to the throne room in which the Empress resides. He cares only for himself and is overly violent and aggressive. The Prince sails home to Babylon alone, only to discover that the city is being ravaged by war. “A prince is someone who’s waiting to become king.”, Désilets and his team spent a year in pre-production formulating what would be tentatively titled Prince of Persia: Assassin. During most in-game and cinematic scenes between herself and the Prince, emphasis is placed her upper body. The Prince has no companion and travels through the Island of Time on his own. Prince of Persia: Revelations is a third-person action-adventure puzzle game developed by Pipeworks and published by Ubisoft.Released on December 6, 2005 for Sony's PlayStation Portable, the port includes additional content including four new areas not available in the original release. Announced in Spring of 2004, Warrior Within was released across PlayStation 2, Xbox, GameCube, PlayStation Portable and Microsoft Windows between November and December of that year. The GameCube, PC, PlayStation 2 and Xbox versions received "favorable" reviews, while the iOS and PSP versions received "mixed or average reviews" according to the review aggregation website Metacritic. Shahdee, who was helping Kaileena save herself, believed her mission foolish. [11] The Nu-Metal band, Godsmack, were also featured in the game to "compliment" the "dark and mature" tone of Warrior Within. The Prince eventually succeeds in reaching the Throne Room only to discover that Kaileena is the Empress of Time. Missing or fragmented paths in the "past" would differ radically when the Prince traveled back to the present. Prince of Persia: Revelations was released on December 6, 2005 for and included additional content including four new areas not available in the original release.[30]. The Prince sets sail for the Island in an attempt to prevent the Sands from ever being created, an act he believes will appease the Dahaka. Prince of Persia: Warrior Within Set name to Prince of Persia - Warrior Within. He then returned to the position he was in just before he entered the Throne Room. Similarly, there were complaints against increased levels of blood and violence in Prince of Persia: Warrior Within. With regard to character design, Labat wanted the design a new look that was consistent with the Prince's appearance in The Sands of Time. [25], The Xbox version of Warrior Within differed from the PlayStation 2, Gamecube and PC versions by way of online content. He later awakens and chases the woman in black through the Empress of Time's fortress into a portal that transports the two into the past. In Warrior Within, the Prince has become an "anti-hero" branded with tattoos. He seeks aid from The Empress of Time to escape from the notion that he cannot change his fate. A number of sixty three weapons were often times designed as perishable to maintain variety during combat. Designer(s) Prince of Persia: The Two Thrones During the first encounter with a golem, at the beginning of the Machine Tower, the golem is sometimes invisible making it very hard (but not impossible) to defeat it. It’s been 14 years since the good ol’ Prince of Persia titles. PlayStation 2JP October 13, 2005NA November 30, 2004PAL December 08, 2004UK December 4, 2004Click "expand" for full listPlayStation PortableNA December 6, 2005PlayStation 3NA April 19, 2010PAL December 16, 2010XboxJP October 13, 2005NA November 30, 2004PAL December 2, 2004UK December 3, 2004GameCubeNA November 30, 2004PAL December 3, 2004WindowsNA November 30, 2004WW November 21, 2008UK December 3, 2004iPadWW June 2, 2010iPhoneWW December 21, 2010 Lost in the shipwreck, and he finds himself alone on the island. She goes through a Time Portal, and the Prince follows her into the Past. The same character design ideas were used for the enemies featured in Warrior Within, who were also meant to appear "fierce and frightening", reflecting their bleak environment. Prince of Persia: Warrior Within followed December 16, 2010. Community Rating. A port of Warrior Within was done by Pipeworks Software, renamed as Prince of Persia: Revelations, and was released on December 6, 2005 for PlayStation Portable. Players have encountered a glitch dubbed the "Wraith glitch", wherein the player is turned into the Sand Wraith character too early, usually in the chapter "Fate's Dark Hand". [69][70], It was commonly agreed among reviewers that the platforming and adventure elements of the game were equal to or exceeded those of its predecessor. Release Dates. He returns to the throne room only to discover that Kaileena is actually the Empress of Time herself, who has foreseen in the Timeline that the Prince will kill her and who has decided to attempt to defy her fate, just as the Prince is doing. Kaileena refuses and attacks him. [79] Jordan Mechners absence in the game's production was a likely reason for the drastic changes in aesthetic, theme and characterization. A Warrior's Tale Warrior Within takes place several years after the events of The Sands of Time. In the present, before the battle between The Prince and Kaileena begins, the Dahaka appears and tries to remove Kaileena from the timeline. UbisoftGameloftSony Computer Entertainment As opposed to the shorter hair and exquisite robes from the first game, the Prince's hair is long and he wears armor and bandages. Summit in Las Vegas, Ubisoft Vice President of Marketing Tony Kee confirmed to GameSpot.com that a second Prince of Persia game was in development. Prince of Persia: Warrior Within extends the Prince’s adventure with an … "[55] In Japan, Famitsu gave the PS2 version a score of one nine, two eights, and one nine for a total of 34 out of 40. Critically acclaimed Prince of Persia: The Sands of Time is back! However, he soon discovers that when he killed Kaileena, the Sands of Time were created from her death. This is generally called the "Dahaka Hole" glitch. Prince of Persia Wiki is a FANDOM Games Community. [86][83], Shahdee's armor is counted among the numerous female characters in video games designed with impractical armor. [7], According to Warrior Within's lead producer, Bertrand Helias, their intention with the sequel was to change the tone and style of the game, but retain what made The Sands of Time successful. [4], During the spring of 2004, rumors began to circulate that a sequel to Prince of Persia: The Sands of Time was in development following the reports of Ubisoft's third quarter financial results. In it's place, primarily during combat, was a Nu-Metal-influenced soundtrack. Sony Computer Entertainment This ending is canonical and directly continues the story in Prince of Persia: The Two Thrones. [7] April 2004, Ubisoft confirmed that "Prince of Persia 2" would be among the games they would present during E3 2004. By Tor Thorsen on October 28, 2004 at 11:11AM PDT The success of Warrior Within led to the sequel, Prince of Persia: The Two Thrones, the end of The Sands of Time Trilogy. Detroit Free Press gave the Xbox version all four stars and stated: "The prince has gone from an "Aladdin"-style teenager to a grim, angry young adult. Adopting a much darker tone, Warrior Within follows the Prince to the Island of Time as he attempts to change the past in order to end the Dahaka's relentless pursuit. In addition to the rewind, slow-down, and speed-up powers from Sands of Time, the Prince also has a new sand power: a circular "wave" of sand that knocks down all surrounding enemies as well as damaging them. Warrior Within was developed and published by Ubisoft, and released for GameCube, Microsoft Windows, PlayStation 2 and Xbox. Publisher TEAM Entertainment . Prince of Persia: Warrior Within delayed--by two weeks Ubisoft wisely decides to avoid the jam-packed mid-November game release schedule. Next game (canon) Because the Prince escaped his fate, it is the Dahaka's mission as guardian of the Timeline to ensure that he dies as he was meant to. A similar glitch sometimes occurs in which traps sometimes become invisible making it hard to traverse. It picks up where The Sands of Time left off, adding new features, specifically, options in combat. In 2005 and 2010 Ubisoft Montreal produced two midquels to The Sands of Time and Warrior Within: Battles of Prince of Persia (December 6, 2005) for the Nintendo DS and Prince of Persia: The Forgotten Sands (May 18, 2010) for seventh generation consoles. The Princehas the ability to wield two weapons at a time as well as the ability to steal his enemies' weapons and throw them. [55][56][57], Critical reviews of Warrior Within ranged from positive to mixed. Relieved, the Prince boards his ship and prepares to go home. The Prince saves a woman named Kaileena from being killed by the woman in black, who later happens to be known as Shahdee. The first, Prince of Persia: The Sands of Time Trilogy was initially released a year following the release of Prince of Persia: The Two Thrones, October 27, 2006 in Europe. [48] October 6, 2004, Ubisoft announced that, beginning from October 8, 2004, that if players pre-ordered Prince of Persia: Warrior Within for any of the sixth generation consoles and PC, they would receive a thirty six page artbook. The Prince continues to the throne room and, despite his pleas to Kaileena, a battle with her begins as before. [19][20], As such, visual, narrative and gameplay mechanics were changed to meet the complaints. The game's atmosphere has a distinctive darker and grittier theme, in contrast to the colorful palette of the previous game. [61] [63] The revamped combat system and better integration of combat sequences into the gameplay were also praised[66][68], although a review of the GameCube version by GameSpy found the combat and platforming in the game "still uninteresting". Set Desktop for borderless fullscreen windowed. Chatwood remained the composer for Warrior Within, though the music became more guitar-oriented; it featured Godsmack's "I Stand Alone" without vocals as the Dahaka's chase theme and "Straight Out of Line" over the game's credits. He eventually obtains the Lion Sword, an even more powerful weapon than the previous. In general, GameRankings and Metacritic gave it 91.75% for the mobile version;[58] and 72.33% and 72 out of 100 for the iOS version. Series This can almost always be avoided by doing the Mechanical Tower first. The game featured heavy guitar riffs and more music than The Sands of TIme. During the journey, he apparently ends up making love to Kaileena where a dream enters in the mind of the Prince, appearing to be a burning Babylon, with a gold crown rolling to the feet of a mysterious, shadowy figure that ominously claims: "All that is yours, is rightfully mine...and mine it will be." A Warrior's Tale Warrior Within takes place several years after the events of The Sands of Time. [16] The armor of the Prince reflected his self confidence and the peril he faced as a man fated to die. [37][38][39], Prince of Persia Trilogy HD Collection[40] also included all three console games as a part of PlayStation 3's Classics HD collection. In both cases, the player must start over, unless they have an earlier save file. GameSpot criticized the game's uneven difficulty progression and numerous glitches and bugs. [47] In addition, a playable demo of the ship level for all versions of the Warrior Within was made available to the playing public. [83] Single-player [4] After a month long break from the development of The Sands of Time, Désilets expressed uncertainty about tackling another Prince of Persia game. Artist(s) [41][42] The Blu-ray version was originally planned for a March 22, 2011 release[43], but the collection then ended up being delayed until April 19, 2011. Désilets and the original team who developed The Sands of Time moved on from the project and began formulating what would become 2007's Assassin's Creed. Platform(s) One of the most obvious aspects of Prince of Persia: Warrior Within is its departure from the bright visuals of its predecessor. This glitch ruins the cinematics in the battle, however, randomly facing and placing both the Prince and Kaileena. [26] The GameCube featured a minor problem with re-positioning environmental camera; players were required to toggle the d-pad of the GameCube controller twice, going in and out of landscape mode, to fix the camera. Genre In Warrior Within the Sand Creatures fought by the Prince bleed when they are struck or cut in half. Thinking only of his survival, the Prince sets sail for the Island to prevent the Sands of Time from ever being created, under the belief that the Dahaka will have no reason to hunt him if he does so. Director(s) Much as its predecessor, Warrior Within is a 3D platformer centered on exploration and melee combat. Developer(s) [45]Ubisoft promoted Warrior Within during the Game Stars Live exhibition alongside their other upcoming titles, from September first through the fifth. Labat's intention with the character design of the Prince in Warrior Within was to inspire anger and rage in the player meant to connect with the Prince's plight.[16]. In dark and grimy settings, the once gallant prince curses and jeers as he swings his sword at demons whose decapitations are lovingly shown in slow motion to a soundtrack of screeching guitars."[82]. Ubisoft has released no patches to address these issues, nor offered any other solutions. Kaileena aids the Prince by presenting to him the Serpent Sword, which will activate the bridges to reach both towers. Unlike the Sands of Time, where rounds of heavy combat are interspersed with rounds of exploration, enemies can be encountered anywhere along the way, alone and in packs; some common enemies would respawn as the player revisits locations. In addition to normal platforming, the game also features episodes where the Prince is chased by the Dahaka and must quickly navigate trap-ridden hallways to reach safety. Secret areas can be found and explored to gain additional hit points and unique weapons, which culminates in discovering a weapon capable of inflicting damage on the Dahaka, unlocking the game's canon ending. Most criticism of the game centered around this departure, as the core platforming gameplay is virtually untouched. 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